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Pandemic releases TF2

PANDEMIC, LLC - Pandemic - home of two different top professional Team Fortress 2 teams over the past five months - have released their latest team citing that the team was not interested in playing for them anymore.

Much like their former championship team – which was acquired by Complexity in January – Pandemic has released their championship Team Fortress 2 team earlier today. Pandemic, which was one of the first esport organizations to support Team Fortress 2 in North America, has released their team do to lack of upcoming LAN events and the teams desire to find a new sponsor who will pay them a salary and not just travel fees.

Chris Lemley, owner of Pandemic, made a short comment on the GotFrag forums:

 

"We were one of the first major American organizations to really support TF2, actually the second from what you might call the household 'esports circles' behind 20id. It's been a great game for us online, and I'm happy to have supported it throughout the ups and downs.

Somehow, through it all, we were always able to come out on top in the game -- I don't know how that worked out :), but this is unfortunately another down.

What you're seeing here, as odd as it is to say it, is the lessening of the value of an organization's sponsorship.

When the core of a "pro-gaming" sponsorship is LAN fees and travel expenses, and there have been no major TF2 LANs (to date) since NVISION, you lose alot of your pull. I think we all can agree that 2009 has been a dry year for competitive gaming top-to-bottom.

If this had been the case of losing out to a better offer financially, organizations like mine could certainly compete... but that wasn't the case. Instead, we're looking at a time when players are starting to question if it's worth subjecting themselves to the sponsors, promotions, etc. when they're getting virtually nothing in return.

I don't think Carnage and the team will mind me letting the cat out of the bag a bit here, but they're essentially going grass roots with this -- a move for their own enjoyment. If they're going to have more fun playing under this new tag and feel more at home, what's stopping them? It appears that, at least in the short term, there's nothing to lose.

If things were to pick up and finances became a burden then it's very likely that they may regret this move; I'm sure teams would be lining up around the block to get our money. On the other hand, how likely is a sudden influx of multiple major TF2 LANs across the country?

It's a rebuilding year for us all and this is just further proof that in order to be successful, industry leaders must find ways to bridge the gap between the hardcore and the mainstream, offer new - not outplayed - services and interactions, and leave much of the past behind. These models aren't working as they are. It's time for change.
"

 

Former pandemic.TF2:
carnage
glue
solidsnake
relic
jaeger
enigma

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